Doloc Town Farming Automation Guide (1.0)
The 1.0 release turns you from a farmer into a farm manager. Here is how to generate clean energy, deploy drone stations and automate the whole crop cycle.

How Farming Automation Works
Automation has three layers: energy, stations and drones. Each layer feeds the next, so build in this order.
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Harness solar and wind power
Build solar panels and wind turbines to generate clean energy. Solar shines in clear weather; wind keeps producing through storms — a mix is the safest early setup.
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Build farming drone stations
Stations are the control points that let drones run farm operations. They consume energy, so size them to your power output.
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Assign automated tasks
Drones handle seeding, nurturing plants and gathering yields end-to-end. Start with one repetitive chore (watering) and expand.
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Free up your time
While drones work, explore, talk to townsfolk or push the story — this is the point of the whole system.
Solar vs Wind: What to Build First
Your weather pattern decides the optimal first build.
Clear-weather seasons favour solar panels — cheap and predictable.
Storm-heavy months favour wind turbines — they never idle.
A mixed array keeps energy stable through the year and powers a bigger station network.
⚠️ Exact build costs and energy values are being verified in 1.0.
The Industrial Zone & Conveyor Belts
Automation is not only for crops.
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Start the generator in the industrial area
This powers the new conveyor-belt production line added in 1.0.
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Build conveyor belts
Move materials automatically between stations and storage.
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Unlock previously unreachable areas
The industrial line grants access to new parts of the map and new resources.
Automation Roadmap (Community Draft)
A rough order that most players report working — verify exact costs in your save.
| Stage | What you get | When |
|---|---|---|
| Solar/wind power | Energy for stations | Early-mid game ⚠️ |
| First drone station | Automated seeding | Mid game ⚠️ |
| Full crop cycle | Seed → nurture → harvest | Late game ⚠️ |
| Industrial line | Conveyor + new areas | 1.0 endgame |